One critical aspect of modern project management is 4D BIM, which integrates 3D models with the project schedule to visualize construction sequences and enhance planning and communication. Synchro and Bexel Manager are leading tools in this domain, offering comprehensive 4D BIM capabilities.
To further enhance interoperability and data sharing across different platforms, we propose the development of a new Speckle connector specifically designed to send 4D data from Synchro and Bexel Manager to Unreal Engine. This connector will facilitate the transfer of 4D data, including animations and all associated scheduling information, into the Speckle ecosystem, enabling broader collaboration and data utilization within Unreal Engine.