jonathon
(Jonathon)
18 July 2023 10:09
2
This is correct, and omitting those is something we have baked into the 2.15 release for Revit.
dev
← revit/matteo/exclude-light-cones
opened 07:33AM - 21 Jun 23 UTC
Fixes #2551 by excluding solid and meshes by their graphic style ID.
The Style … is also temporarily cached as it can be costly retrieving it from the document for every solid/mesh in the document.
Before:
https://latest.speckle.dev/streams/d127c8cdfe/commits/9fcb02190d

After:
https://latest.speckle.dev/streams/d127c8cdfe/commits/e882badd67

We are dotting t’s and crossing i’s on the stable release for 2.15, but you can try it out by installing already from the Manager and sending data again.
Hello @Community !
We have been busy working on the latest updates for the next release. This time, we start with a 2.15 Release Candidate, which will be around for a few weeks, giving you enough time to test it and give us feedback. If you don’t feel adventurous, that’s fine, just stick with the current stable 2.14 version for uninterrupted project work. Official stable 2.15 release will follow after community testing later this month.
How to test?
Installing the release candidate is easy.
O…
Sadly, this won’t help with existing Version Commits, but you can still split that Light Cone object inside your Unreal.
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