I’ve been trying speckle out with Unreal since i’ve got it working with @Jedd’s help.
I’ve tried using it and have imported the default Revit project. However, I’ve noticed that the lights are actually rendered as objects. Screenshots to follow to illustrate.
This is correct, and omitting those is something we have baked into the 2.15 release for Revit.
We are dotting t’s and crossing i’s on the stable release for 2.15, but you can try it out by installing already from the Manager and sending data again.
Sadly, this won’t help with existing Version Commits, but you can still split that Light Cone object inside your Unreal.