Next-Gen Speckle Connectors are Official - June 1st

Hello @Community!

We have an official transition date for our Next-Gen connectors: June 1st.

What does this mean?

  • Next-Gen connectors will officially become the default. We strongly encourage you to switch over.
  • Legacy connectors will be available, but will no longer receive feature requests or bug fixes.
  • Tutorials for legacy connectors will be unlisted.

You’ve probably received an email about this transition from us, but if you missed it then please read the migration guide we’ve put together with all the FAQs for what this means :backhand_index_pointing_down:

If you don’t already know what you can do with Next-Gen, check out our supported use cases and workflows:


Still using legacy connectors after June 1st?

:warning: Legacy connectors will still work and can be downloaded from Speckle Manager.

:warning: Models published with Next-Gen (default) are incompatible with models published with legacy connectors and vice versa.

:warning:Limited to legacy workflows. No access to new features!

:warning: Legacy connectors are supported only with how-to guidance; bug fixes and feature are requests not supported.

:warning: No updates or bug fixes.


If you have any questions about migration, or don’t see your workflow in Next-Gen, please reply here and we’ll do our best to help!


Sneaky update: Grasshopper Next-Gen was just released, and Blender publish support is WIP. Will post a full update in the changelog thread tomorrow.

5 Likes

what happens to the mac apps? it seems those still arent (and have no plans to be) supported by next gen connectors

also - this link is broken on your announcement Want to learn more about why we’re making the switch? Read the announcement blog.

Thanks for the report I have posted a correction

Yes, it’s true we currently don’t have Mac support on our roadmap, due to low (<5%) usage. But you can petition here, in a thread started by @zoomer : Mac Support for Next Gen Connectors (demand ?)

so does that mean anyone on mac wont be able to work cross platform with windows users/models per this line?

:warning: Models published with Next-Gen (default) are incompatible with models published with legacy connectors and vice versa.

and tutorials will be unlisted meaning new mac users wont be able to find help?

it seems bizzare that the app designed solely for interop between apps suddenly stops supporting an entire platform.. one that is working fine today will be broken in 2 weeks…

That is great !
(And not that far away)

Well, I personally would not expect a perfect bug free Mac + even Blender release, at that same date … but I am happy if they already got all their new exciting v3 features together at that date.
But of course will be looking forward to see the release of my personal minority OS and App Connectors when they are also ready.

@eee, as Claire mentioned already here - you can still use Legacy Mac connectors in the Legacy environment. We are not shutting down anything. This just means we won’t maintain them to put more resources on Next-Gen development. On the other hand this doesn’t mean we won’t have Mac support with Next Gen. It’s just a balance between resources and priorities right now.

i appreciate that they will “still work” - but from what i can tell they wont work with models published from windows computers. so they are no longer interoperable with 95% of models.

also, can you provide a list of connectors that are <5% usage so we can prepare for other services you will deprecate if that is the focus.

OMG
I really I would have thought it may be about a Revit vs Rest 60 : 40 and Windows vs Mac of 80 : 20 in AEC …

WTH
Regarding those frightening sub 5 % only , I wonder - and am happy that there is even “any” Mac Connector, not even thinking of any Blender on Mac Connectors :))

And I really love the V3 features I have read so far.

i appreciate that they will “still work” - but from what i can tell they wont work with models published from windows computers.

They will still work with legacy Windows connectors!
If cross-platform is critical for you, then you and your collaborators should continue to stay on the legacy connectors, until we have more signals to prioritize Mac-support for Next Gen :slight_smile:

3 Likes

BTW: Not promising about timing, but we have been thinking of providing steps to enable the Blender next-gen connector on Mac by some copy-pasting till we enable it properly with our deploy channels. We do not want to block people if they do not mind setting it up themselves. (Same for SketchUp, Rhino is quite hard with this way). Would it work for you @zoomer since I know your desire from the beginning :slight_smile:

1 Like

All great !

AFAIK and got it right, any V2 Uploads will not be accessible by V3 and vice versa …
(Not an issue at all, just models for testing purposes)

So I also would really like to switch to v3 and clean up as soon as possible.

So highly welcome.
Speckle develops fast and v2 for me already looks pretty deprecated …

Still shocked by the OS’s ratio numbers - using mainly one CAD (*) with an about 50+% users on the Mac side …

(*) which is still ignoring Speckle and I think the train has left the station …

It has been a best effort to support them in both directions. You can get geometries from next gen to v2 but might loose render materials and blocks since we extract them differently in next gen. It is a breaking change in our object model for performance, data footprint, and many other reasons.

I will keep you posted once we have it. cc @dogukan

1 Like

That is great to know.
So far I thought v2 and v3 uploads would be completely incompatible.

No problem in my case of course. When I get access to v3 I’ll test v3.
Later v2’s to v2 inside (or IFC to) Blender was already cool and promising, but I am so much looking forward to Materials and such …