First 3 elements are position followed by 4 elements for quaternion.
What is the last value ?
"camPos": [
CAMERA_X, // float
CAMERA_Y, // float
CAMERA_Z, // float
TARGET_X, // float
TARGET_Y, // float
TARGET_Z, // float
0, // Ortho - Either 0 or 1
1 // Zoom - I'm unsure of the effects
]
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