Issues with Unity prefabs and installing from package manager with git URL

We ran into this issue before with trying to save the speckle stream as a prefab. Seems like unity changed the way they let prefabs store their meshes from the scene. If I remember correctly I think the solution was to serialize all the speckle data into the prefab. But that is not yet supported.

@FilipeFinco you’re using the unity connector properly, it just doesn’t support unity’s new way of prefabs

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