Hi, just following along from the simple blueprint set-up example.
When I debug at the “Receive Operation”, Unreal crashes (crash log changes but have attached one of them) and none of the debug strings print either. I have made this blueprint as an actor which I have dropped into the scene, is there something basic that I am missing? Any ideas would be appreciated, thanks!
I have copied that sample BlueprintReceiving.uasset file into my project’s content folder but doesn’t recognise it in the content drawer. Is there another way to bring it in?