Display an object speckle properties when selected in Unity

Hello !
Im not sure if this question was asked before but I just started using Speckle to stream mechanical parts of a building to Unity. Everything works perfeclty fine but I am trying to make a little feature where when an object is selected his speckle properties gets displayed on screen with a UI text and updates when another object is selected. I haven’t done much C# before so i’m trying my luck to see if anyone could help me out with this :slight_smile: