Support for modifiers

I really enjoy using Blender when modelling terrains. I often combine a sculpting workflow with a Boolean Difference of the building. If I didn’t have to apply the modifier that would save me a step and make the workflow slightly less destructive.

That’s interesting! To actually send the data out, we will still need to apply the modifier in the background somehow. We’re not really blender experts - maybe there’s a way to actually get the “modified” mesh already?

Good question, when exporting an .OBJ out of blender there’s this option:

But I’m not sure if that’s a options that each exporter has coded into it or if that’s a method that Blender has made available. The .FBX exporter has different, but similar, options:

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Okay, I’ll drop this into @izzylys 's lap to prioritise, quantify and investigate (in whichever order she prefers :smiley: ). I suspect that if those exporters can do it, so can we - via a similar option toggle in the speckle plugin. She will follow up in due time.

(we just started a new sprint down here so we’re a bit hectic atm)

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Hey @Roi_Heinason!

Sorry it took so long to get back to you, but I’ve just merged in a prelim implementation of the modifiers toggle! It is available from version 2.1.10


From my tests, it seems to be working smoothly. However, I will admit I’m not the most advanced user of blender so there may be some edge cases lurking in the dark corners of the modifiers options :ghost:

If you try it out, I would be endlessly grateful for any bug reports or edge cases you may encounter :blush:


Awesome! I’ll be running a few tests this week!