ok, after a week of development, I have managed to comply with the new Speckle for UE5 logic.
My contribution is
- the ReceiveStreamsOperation.cpp that receives all Streams.
- a new Struct for saving Streams information.
- a Blueprint for Receiving the Streams at once
Here is the fork
StreamId = “” (the empty string, perhaps we can remove the necessity to have it as obligatory field)