I’ve followed the guidance on a PC and used blender 2.93 (along with BlenderBIM) and had no issues with the SpeckleManager. I’ve installed Speckle Manager onto my Macbook to test it out and found that the ‘Connectors’ button is almost greyed out and unselectable. I assumed that this was something to do with Mac OS being WIP so went to the Blender Repo and downloaded the addon. When I try to enable it within Blender I get the following error:
Jumping in to say that Manager doesn’t yet support installing connectors on a Mac, that’s why the option is grayed out, but the good news is that @AlanRynne is working on this and we’ll have a prototype soon!
First, we’ll tackle GH & Rhino, and soon after Blender, stay tuned!
unzip and copy bpy_speckle to ~/Library/Application\ Support/Blender/3,0/scripts/addons/
navigate a terminal prompt to the same folder (addons not bpy_speckle)
use pip to install specklepy (and dependencies) python3 -m pip install specklepy -t ./
Launch Blender (or Close and relaunch)
Edit > Preferences > Add-ons
Search for Speckle and enable
Profit
I’ve found that this reliably enables Speckle Blender. There may be neater ways but the install_dependencies trigger or the install addon method wasn’t working for me.
@jonathon - That was perfect, thank you both for checking, testing and documenting the process. Worked a dream! Hopefully it’s useful if anyone else comes across it who isn’t necessarily as code savvy as you!