I have UV unwrapped a model of a chair in rhino and applied a wood texture to my model. Everything looks correct in rhino regarding the unwrapping and texturing. I then converted my nurbs model to a mesh in rhino and sent that model via Speckle to Blender. The model comes through but the mapping seems to be gone. Is there a way of keeping the UV unwrapped texture? When I have worked between rhino and blender before I have exported my UV unwrapped models as fbx and that is working fine, the mapping and texture is kept.
Would be greatful for any help.