Hi folks,
I’ve observed a Revit model having objects defined in the renderMaterialProxies structure that point to multiple RenderMaterial definitions. That is:
renderMaterialProxy
- [0]
- value → RenderMaterial “CLAD_Terracotta Tile_300w*F2F_batten_COLOUR 1”
- objects → “7e43e0bd-afce-42e3-a12f-973a23ef9f2b”
- [1]
- value → RenderMaterial “CLAD_Terracotta Tile_300w*F2F_batten_COLOUR 2”
- objects → “7e43e0bd-afce-42e3-a12f-973a23ef9f2b”
- [2]
- value → RenderMaterial “CLAD_Terracotta Tile_300w*F2F_batten_COLOUR 3”
- objects → “7e43e0bd-afce-42e3-a12f-973a23ef9f2b”
- [3]
- value → RenderMaterial “CLAD_Terracotta Tile_300w*F2F_batten_COLOUR 4”
- objects → “7e43e0bd-afce-42e3-a12f-973a23ef9f2b”
Do you know why this occurs and whether it is by design? If it is, then what is the correct way to assign material to the mesh object defined in ‘7e43e0bd-afce-42e3-a12f-973a23ef9f2b’ here?
Tim.