Meshes from Blender to Revit

You can still do it. But you need to process received geometry in Dynamo. I’ve converted a Blender mesh into a Dynamo topography in the past. Take a look at this thread👇:

You can do the same for floors. You need to get the external boundary of the floor and use that to generate native Revit floors. Or you can do what you did with rocks, receive them as DirectShapes categorized as Floors.

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