Objective: I am trying to automate material assignments in the Grasshopper to Unreal pipeline using the override by name function in the Materials Converter asset.
I specified the name through the RenderMaterial node in Grasshopper (lower right side of the image) then checked Speckle web (upper right side of the image) and confirmed that the name I specified is being reflected.
Now I’m not sure if I’m doing the material specification correctly (left image) as I think I need to specify the materials by name. Material asset name is the same as RenderMaterial name. To check if this asset is working, I replaced the default Speckle Material and it works on the meshes when I re-click recieve.