In our last release, we added rate limiting on the Server due to some issues that were bringing the server offline quite easily. We’re already looking into this as we bumped into the same problem yesterday ourselves (in Rhino instead of GH)
We may have set too much of a restrictive threshold on it, as our connectors should never have this issue. We’ll keep you posted on how this evolves, as it’s quite high in our priority list right now.
Hey @lasaths, the problem should be resolved now - @gjedlicska and @iainsproat (kudos!) helped identify the problem and push out a fast fix! Do let us know if it appears again.