Grasshopper Planes

Hi,

Grasshopper planes currently dont cast to a speckle geometry object.

My work around is to cast first to a surface and store this which is ok, but means the viewer gets clogged up with lots of little surface fragments and I need to cast them back again on the other side.

Just a question as to whether there would be a benifit in supporting planes more directly? This is typically very useful when storing logic in the model which can be used for further processing down stream.

More complete validation of surface work around

Hey @alex-d-richards!

Thanks for the question. Vectors and planes can be cast as properties. That way, they can be directly associated to a specific data object (2) or placed on the model-wide root properties (1).

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Perfect much nicer approach

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Awesome! Glad to hear