Hi,
Grasshopper planes currently dont cast to a speckle geometry object.
My work around is to cast first to a surface and store this which is ok, but means the viewer gets clogged up with lots of little surface fragments and I need to cast them back again on the other side.
Just a question as to whether there would be a benifit in supporting planes more directly? This is typically very useful when storing logic in the model which can be used for further processing down stream.


