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Objective: Get the global offset from a model.
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Motivation: Importing a BCF into speckle to have a view with the same camera viewpoint as in the BCF.
I’m currently trying to “import” a BCF into Speckle, specifically a viewpoint. A BCF contains camera viewpoint, but I have problems converting that into speckle.
I was able to import one viewpoint where the camera was just slightly off, but it seems that a model has some kind of offset inside speckle.
My question is now, is there a way to find out some kind of (global) offset a model has in a viewer?