Extended Speckle to Unreal Engine workflow

Hi @Jedd and @AlanRynne
Want to share with you my test workflow GH (Revit / Archicad later )–>UE5 and need some advises from you !

I was able to create new polyline and curve converter for UE5, and add a data conversion from an GH object (mesh, block, curve..) to geometric and other parameters of an actor as userString.






But i’m strugling with how the ESOKV works …

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Blockquote
Hi,
If i’m not wrong , the ESOKV is just buggy

Blockquote
I was wrong , it’s just works differently from what is indicated on the docs
Grasshopper | Speckle Docs

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