Hello,
Im new to this forum so maybe you just need to link me into the right topic
I was wondering how speckle converts a native geometry type (lets say rhino brep) to the speckle format
and how that geometry is later read from speckle and created e.g. in blender? are you using a semantic model to recreate the geometry in blender or are you converting the rhino brep to a speckle mesh and than that mesh gets represented in blender?