I noticed that imported Sketchup geometry is no longer triangulated and wonder if it would be possible to get this feature in Blender as well? Right now it is a lot of work to clean up planar surfaces.
Hey @MaxT ,
Definitely a valid request. Do you know any addon/plugin that does that in Blender? If so, please share them with us.
There is a command called Limited dissolve that I use a lot that I think could be automised during import.
I’ve just looked at Limited Dissolve and yes, it is something we can use for automating that process. We’ll probably add it as an option. Thanks for the suggestion🙏
I’d like to dig a little deeper to find out exactly the behaviour you are seeing/expecting.
Are you looking at Sketchup → Blender, and seeing previously “clean” geometry (in skp) become triangulated geometry in Blender?
Could perhaps share a speckle stream/screenshots of geometry that receives nice in sketchup, but not in blender.
I think he wants something similar to what we have implemented in Sketchup recently. Merge Co-planar faces. So instead of triangulated meshes, we’ll have Ngon meshes for planar faces. See images below :
@MaxT correct me if im wrong
We’ve created an issue for this. You can keep track of it from there if you want. We’ll be adding an optional checkbox for cleaning mesh geometry. Thanks for the suggestion🤟.
You are quite right, thanks for all your work.
I’ve finished implementing a first pass of this feature; adding a “Clean Meshes” option to the “Receive” operation.
When enabled, it will automatically apply a Limited Dissolve, and a Merge Vertices to recieved meshes.
You can check this feature out by installing the
2.9.0-alpha release on Manager:
Or installing through our releases page:
See this change on github here.
Once you’ve had a chance to check this out, any feedback would be greatly appreciated!