I am trying to export a model from blender to Unreal, the model is UV unwrapped and texture baked. However, after importing into unreal, the UV map is flipped.
I got curious and tested some of our other connectors, just to make sure the problem’s isolated to our Unreal Engine connector. Looks to be so. I’ll let you know when I have any updates.
Thanks for the reply, I have always wonder about the problem of UVs and texturing. Before speckle, my workflow is to always check the .fbx export box to map blender’s internal axis to match unreal. I also work with rhino as well, and rhino has the same axis orientation with unreal, so i guess that wouldn’t produce any problem. Not sure if that is the cause but jsut to spark some thoughts, it might be related to blender’s internal axis.