About the camera fov

I would like to know if the fov of the speckle model renderer’s camera can be adjusted.

Yes it can. In this post somebody was requesting the same thing and there is a live example with an adjustable fov.

Do note however that because we haven’t had the need to vary the fov for our most frequent uses cases, there has been little to not testing of our camera controllers with a varying field of view. In theory it should be fine

Cheers