Hi all, I’ve done some testing of our Unity connector on android.
I’ve made some progress, but have run into a bit of a blocker.
The good news is, I’ve managed to get a build working nicely, There were a couple dll conflicts that were easy enough to solve. And I’ve tested a build of the Speckle Playground project on my Samsung S8+ and Quest 2.
The bad news is, I’m having trouble receiving objects. ![]()
I’m running into issues with async functions never starting (a problem we’ve faced before)
It looks like there might be differences between how UnitySynchronizationContext behaves on android ![]()
@haitheredavid How far did you get implementing UniTask in your own project?
perhaps that could solve the async issue on android.