Unity Android build

Hi all, I’ve done some testing of our Unity connector on android.
I’ve made some progress, but have run into a bit of a blocker.

The good news is, I’ve managed to get a build working nicely, There were a couple dll conflicts that were easy enough to solve. And I’ve tested a build of the Speckle Playground project on my Samsung S8+ and Quest 2.

The bad news is, I’m having trouble receiving objects. :scream:
I’m running into issues with async functions never starting (a problem we’ve faced before)

It looks like there might be differences between how UnitySynchronizationContext behaves on android :cry:

@haitheredavid How far did you get implementing UniTask in your own project?
perhaps that could solve the async issue on android.