Hi all, I’ve done some testing of our Unity connector on android.
I’ve made some progress, but have run into a bit of a blocker.
The good news is, I’ve managed to get a build working nicely, There were a couple dll conflicts that were easy enough to solve. And I’ve tested a build of the Speckle Playground project on my Samsung S8+ and Quest 2.
The bad news is, I’m having trouble receiving objects.
I’m running into issues with async functions never starting (a problem we’ve faced before)
It looks like there might be differences between how UnitySynchronizationContext
behaves on android
@haitheredavid How far did you get implementing UniTask in your own project?
perhaps that could solve the async issue on android.