Speckle Connector installed changes how Speckle Converter code works in another plugin

Thanks for your help @AlanRynne !

Fair question. I’ve written about it in this post on the forum. Essentially, we’re doing a lot of extra remapping, rebuilding and data transfer that the Speckle Connector wasn’t offering. Mainly Rhino UserStrings → Revit parameters, and Rhino breps → native editable floors (not direct shape).

Assuming this done via this line of code in your Revit connector ? I’m not too familiar with the KitManager, so thanks for pushing me in that direction, will have a go at relying on it for loading the scaffolding.

public partial class ConnectorBindingsRevit : ConnectorBindings
{
  
  public ISpeckleConverter Converter { get; set; } =
    KitManager.GetDefaultKit().LoadConverter(ConnectorRevitUtils.RevitAppName);

}