Hello folks,
My name is Luke (he/him). I am a US-based, self-taught coder who has been lucky enough to transition fully into software engineering after several years as a consulting structural engineer.
My early career made me realize that engineering is often about about data management as much as it is about problem solving. That prompted me to learn VBA for Excel, and later C# to build .NET plugins and apps. With each new line of code typed, the hunger grew to where I knew I wanted to do it full-time. And so I’ve spent the last few years professional engaged with the automated design of light-framed structures (wood, cold-formed steel), and more recently, steel connection design for hot-rolled steel.
I believe Speckle has a unique opportunity to unify many concerns about AEC model data. Connectors are sorely needed to accommodate design, analysis, and visualization workflows in a consistent manner. A time is coming where FOSS software will supplant much of the “premium” services offered by vendors, so that end users can pick and choose their preferred components across a broader ecosystem. So I’d like to contribute to that transition.
Current interests include open-source game engines (Godot, bevy), computational geometry, automation, and AR/VR. I’m a gamer nerd with a preference for tabletop RPGs. When I’m not at my PC, I enjoy hiking, volleyball, slacklining, and basking in the Seattle summer weather.