There’s something that I noticed, after turning on the waypoint perspective by using the toggleControls(),
I noticed that orbitalSensitivity has no impact, I have set it to -1 but it does nothing…
I was also utilizing the setCameraView control to pan or fly (rotate) ( I was using another reference screen to cause that impact here ) For Example
I resorted to using fromPositionAndTarget, this allowed me to influence the rotation in speckle from another functions…
The issue however is that , I noticed that in waypoint perspective it has a range for yaw from -π to + π, as soon as I rotate (yaw from left to rotate full 180* ) it glitches between the transition from +π to -π.
In simple terms, the yaw works in -180 to +180 degrees, so if you have rotated in yaw for around 178*, and as soon as you complete the rotation ( exceed from 180* , it enters the -180* region) it causes a small visual spin ( glitch )…