Blender Retrieving Objects : Origin Lost

Blender 2.92
Speckle 2.2.2
Action: Receive a commit that was pushed in the past also from Blender

It seems that the origins of all objects go to zero. By selecting them all and set “Origin to Geometry” it is fixed, yes, quick fix. But some objects may not have geometry to origin. Can we store also the x,y,z of the origin in Speckle Schema when commiting and retrieving?

Best,
Dimitrios